Gaming gives lessons on future of education

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Video games classes could be key to keeping more disengaged youngsters in education and help plug a growing skills gap in the industry, a study suggests.

The work, carried out by Lancaster University’s Faculty of Arts and Social Sciences (FASS), shows how basing educational projects around video games can get hard-to-reach youngsters interested in learning.

A major spin-off of that would be a pool of talented new recruits to Britain’s burgeoning video gaming and effects industry.

The project, run by Inspire Opportunities and carried out earlier this year, involved more than 100 youngsters.

The findings show a way forward to cutting the numbers of youngsters who end up not in employment, education and training (NEET).

Leading academic Dr Don Passey from Lancaster University produced the study, which has been seen by government advisers. He said: “If the level of outcomes from this project could be replicated across the UK, then 5,000 more young people would be likely to become interested in the video games and video effects industries each year.

“It has also shown how young people, who were disengaged from learning and likely to become NEET, can become re-engaged. We believe its findings are significant.”